I adore the style of this game, the illustrations are gorgeous and it's such an interesting world. It's a shame the english translation is so difficult to decipher at times. I'd be happy to help correct the english script if you have it typed up somewhere or if you'd like to send me the game files. Email me
A downloadable game for Windows
– Make the doll Jeudille walk the virtual town of Lorgna; interact with people to discover who she is, what she is, and what that place is.
– I would like to thank particularly Brayden Anderson (Totallyhorse): He composed most of the music you can hear in Doll. If I were unaware of his work, I would have chosen nobody to cover the main part of Doll: Our arts, I think, match perfectly. If you like his music, do not hesitate to visit his soundcloud page (https://soundcloud.com/totallyhorse). I express all my gratitude to Djjaner (http://djjaner.newgrounds.com/) for allowing me to use, for the ending, a track he composed. I also thank Bastien Wild, for making his CBNA Smartlight accessible to everyone, and allowing the projection of shadows (I underused it in Doll, but this engine is light and powerful). Then, I would like to thank the website soundbible.com from which I downloaded the sounds of the rain and the one of a gong. Finally, I express my sincere gratitude to all the members from the yoyogames community: They taught me how to code a game.
A word about the translation
– The current version includes the entire content of Doll; the French version is complete and definitive. However, the English version contains without a doubt some grammatical and syntactic mistakes. If Doll were to be interesting for any non-francophone people, I would gladly include any correction (even the smallest one), in a future update, noticed and then notified in an e-mail.
bkqczr.xyz – My homepage, for francophone readers.
|Made with||GameMaker: Studio|
|Tags||Black and White, Cute, Dark, Female Protagonist, Hand-drawn, Horror, mind-bending, Mystery, Story Rich, Walking simulator|
|Asset license||Creative Commons Attribution_NonCommercial_NoDerivatives v4.0 International|
|Average session||A few hours|
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omg...I killed the Mayor since he was the most suspicious one(?) was that the right choice, are there any right choices? are there multiple endings, do you have a walkthrough?
I'll be thinking about this game for a long time.
I killed Rory instead since he had been experimenting on me and because he told me I had to go back to the train at the end but instead of being free the person letting me go said I killed an innocent person and his partner said I had to go back.
I've tried killing a couple of characters, including an innocent person that I did not suspect at all: killed Ocean, killed Rory, killed creepy girl who said she wanted me to suffer but got the same (similar?) endings.
I'll try again. My next choices are: Tall Guy at the entrance to the chapel since he's the only person that wanted me there that's still around, the Chinese guy whose name is "???" (or Beck?), I'll try Rory's partner and I'll also try the people who seemed to know more than the others about me even though I think they are innocent (except for Tall Guy and Rory's partner, they are suspicious).
Rory and Ocean are obviously involved in Jeudille's drama. But you didn't mention the third and fourth ones: Franz and Solera (who canot be killed... Mmh, what is she doing after the "Aethel event"? I wonder...) To get what's happening you should rather figure out who is innocent and why.
The guitly ones are numerous: Lorgna, whatever it is, function as a system where people are dragged by each other's logic. An innocent would be someone who can't be affected by those people.
I should have mentionned that in the description of the game (and I will soon): there are no enigma without answer, except those involving existential questions.
And... I don't know if I should mention it, but I will: I am moved by your interest for the game. Thank you.
Really neat stuff, nice visual style too!