I adore the style of this game, the illustrations are gorgeous and it's such an interesting world. It's a shame the english translation is so difficult to decipher at times. I'd be happy to help correct the english script if you have it typed up somewhere or if you'd like to send me the game files. Email me
Log in with itch.io to leave a comment.
omg...I killed the Mayor since he was the most suspicious one(?) was that the right choice, are there any right choices? are there multiple endings, do you have a walkthrough?
I'll be thinking about this game for a long time.
I killed Rory instead since he had been experimenting on me and because he told me I had to go back to the train at the end but instead of being free the person letting me go said I killed an innocent person and his partner said I had to go back.
I've tried killing a couple of characters, including an innocent person that I did not suspect at all: killed Ocean, killed Rory, killed creepy girl who said she wanted me to suffer but got the same (similar?) endings.
I'll try again. My next choices are: Tall Guy at the entrance to the chapel since he's the only person that wanted me there that's still around, the Chinese guy whose name is "???" (or Beck?), I'll try Rory's partner and I'll also try the people who seemed to know more than the others about me even though I think they are innocent (except for Tall Guy and Rory's partner, they are suspicious).
Rory and Ocean are obviously involved in Jeudille's drama. But you didn't mention the third and fourth ones: Franz and Solera (who canot be killed... Mmh, what is she doing after the "Aethel event"? I wonder...) To get what's happening you should rather figure out who is innocent and why.
The guitly ones are numerous: Lorgna, whatever it is, function as a system where people are dragged by each other's logic. An innocent would be someone who can't be affected by those people.
I should have mentionned that in the description of the game (and I will soon): there are no enigma without answer, except those involving existential questions.
And... I don't know if I should mention it, but I will: I am moved by your interest for the game. Thank you.
Really neat stuff, nice visual style too!